Reference
Everything in Mutantkind in the World of Darkness (the Poet, updated 2005/05/22), broken into pages you can look things up in at the table.
Character Creation
Step-by-step creation: 7/5/3, 13/9/5, 6 Power Ranks, 15 Freebies, with the Siege example.
Core Power Rules
Active vs. Passive, concentration levels, Power Charge, Stunts, pushing the envelope.
Powers
All 334 Powers, searchable by name, category, tag and cost.
Energy List
The 20 energy types for energy Powers, and which ones cost double.
Merits & Flaws
Mutant Merits & Flaws, plus the special ones inside Power write-ups.
Backgrounds
Adamantium, Equipment, Vibranium, Training Facilities and the rest.
Experience
XP cost table and the rulings on buying Powers, Stunts and Health Levels.
Damage & Healing
Health levels, healing times, and how Willpower, Power Charge, Rage and Gnosis come back.
Martial Arts
Hard and soft styles, maneuver difficulties, special techniques.
Firearms
Optional firearms: subskills, ranges, damage classes, autofire, strays, shotguns.
Languages & Attributes
Linguistics, and what superhuman Strength and Wits can do.
Terms & Groups
Terms, slang and major groups of the setting.
FAQ
The author's answers to common rules questions.
The core numbers
Creation
- Attributes 7 / 5 / 3
- Abilities 13 / 9 / 5
- Powers 6 Ranks (max 4 Powers)
- Backgrounds 5
- Willpower, Power Potential, Actual Power Level 3
- Power Charge = Actual Power Level
- Freebies 15 (+ up to 7 from Flaws)
Freebie costs
- Attribute 5 · Ability 2
- New Power 7 · Power Rank 5 (× 2 for * Powers)
- Power Stunt 3
- Power Potential 2 · Actual Power Level 4
- Willpower 1 · Background 1
XP costs
- Primary Power 6 × · Secondary 8 × · Tertiary can't be raised
- Stunts 3 / 5 / 7
- New Power 10 / 10 / 15
- Attribute 4 × · Ability 2 × (new 3)
- Actual Power Level 4 × · Willpower 2 ×
- Power Charge 2 × or 4 × (ST ruling)